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Tender Value
Refer Docs
EMD Value
₹5,000
Closing Date
13 Jul 2026, 5:00 pm4d left
Chief Officer, Satara
satara municipal council,satara
Setting up Virtual Reality (VR) labs for Satara Municipal Council schools.
2026_DMA_1314335_4
E TENDER NOTICE NO.5 YEAR 2026-27
Open Tender
Civil Works
365 days
satara
Please refer Tender documents.
2 documents required · 2 mandatory
₹590
₹5,000
6 Jul 2026
6 Jul 2026
15 Jul 2026
6 Jul 2026
13 Jul 2026
6 Jul 2026
| Sl No | Description | Qty | Unit | Est. Rate | Est. Amount |
|---|---|---|---|---|---|
| 1Items | |||||
| 1.01 | VR Box (Standalone)-
1. VR headset should be a standalone immersive virtual reality device designed for educational and interactive learning applications.
2. Device should support minimum 4K resolution with 360° immersive viewing capability and high refresh rate display performance.
3. VR headset should have minimum 4GB/8GB RAM and 64GB/128GB internal storage for smooth execution of VR educational content.
4. System should support advanced educational VR applications and interactive learning modules.
5. Device should include integrated Wi-Fi, Bluetooth connectivity, built-in stereo speakers, and microphone support.
6. VR headset should support controller compatibility, and stable multi-user classroom operation.
7. Hardware should feature ergonomic lightweight design suitable for continuous classroom and institutional usage.
8. Device should ensure seamless compatibility with tablets, educational software platforms, and smart classroom infrastructure. | 25 | Cum | - | - |
| 1.02 | Educational Content-
1. Educational content should be curriculum-aligned and designed for experiential, activity-based, and immersive digital learning methodologies.
2. All educational modules and interfaces should be available in Marathi language for effective student understanding and accessibility.
3. Content library should cover complete educational material for students from Class 1st to 10th across all major subjects.
4. Platform should provide minimum 800+ interactive educational modules with support for 3D visualization, VR integration, animations, and simulations for one VR.
5. Educational content should support practical concept understanding through immersive and interactive learning experiences.
6. System should ensure compatibility with VR headsets, tablets, and digital classroom software platforms.
7. Content management system should support centralized access, organized subject-wise categorization, and smooth content delivery.
8. Educational content access, licensing, updates, and validity should be provided for a minimum period of 4 years. | 25 | Cum | - | - |
| 1.03 | Tablet-
1. Educational software should be pre-installed and fully compatible with the tablet operating system and VR learning platform.
2. Tablet should have minimum 4GB/8GB RAM and 64GB/128GB internal storage with support for smooth multitasking and educational applications.
3. One Tablet should connect and control a minimum of 25 VR devices.
4. Device should feature an 11-inch Full HD/WUXGA display with high-performance octa-core processor for seamless digital learning operations.
5. Tablet should support Wi-Fi, Bluetooth, USB connectivity, audio/video playback, and integration with smart classroom systems.
6. Minimum 1-year manufacturer warranty should be provided on the tablet hardware and accessories.
7. Software updates, security patches, and technical support should be available for a minimum period of 4 years. | 2 | Cum | - | - |
| 1.04 | Software-
1. Advanced educational software platform should support centralized management of VR content, student interaction, and digital classroom operations.
2. One Software should be able to connect atleast 25 VR devices.
3. System should provide secure cloud/local access, real-time monitoring, multi-device synchronization, and centralized administrative control.
4. Software must support teacher-student device pairing, live session management, content broadcasting, and synchronized classroom interaction.
5. Platform should ensure seamless compatibility with VR headsets, tablets, routers, and smart classroom infrastructure.
6. Software should support user authentication, performance analytics, content management, and automated system updates.
7. Training sessions and operational guidance should be provided for teachers and technical staff for effective platform usage.
8. Technical support and issue resolution service should be available within 24 hours of problem reporting.
9. Platform should support stable performance for immersive, interactive, and multi-user educational learning sessions. | 2 | Cum | - | - |
| 1.05 | Bean Bag-
1. Bean bags should provide comfortable and ergonomic seating for students during immersive learning sessions.
2. Outer material should be made of high-quality leatherette/fabric with durable stitching and washable surface.
3. Inner filling material should consist of premium high-density EPS beans/foam for long-lasting comfort and shape retention.
4. Design should create a relaxed, safe, and engaging learning atmosphere for students.
5. Bean bags should support proper seating posture and enhance student focus and participation.
6. Size and weight should be suitable for school students and easy classroom arrangement.
7. Product should be lightweight, portable, and easy to maintain. | 25 | Cum | - | - |
| 1.06 | Router-
1. Router should provide high-speed and uninterrupted internet connectivity for smart classroom environments.
2. Device should support multiple device connections simultaneously without network interruption or performance drop.
3. Router should connect to minimum of 25 VR devices and a tablet.
4. Router should support minimum 2.4GHz and 5GHz dual-band Wi-Fi connectivity for enhanced speed and network stability.
5. System should support high-speed data transfer suitable for VR headsets, tablets, and digital classroom applications.
6. Router should include multiple LAN/WAN ports with secure wireless encryption support.
7. Device should support stable bandwidth management and continuous operation for institutional usage.
8. Router should ensure smooth connectivity for VR devices, tablets, and other connected educational equipment simultaneously.
9. Product should be suitable for continuous classroom and smart learning environment operations. | 2 | Cum | - | - |
| 1.07 | Room Decoration-
1. Classroom decoration setup should be designed specifically for smart classroom and immersive VR learning environments.
2. 250 sq.ft carpet area and 4 walls should be decorated according to educational environment.
3. Mats should be placed on the classroom floor.
4. Side walls should be decorated with digital flex according to educational environment.
4. Interior setup should include educational wall graphics, subject-based visual elements, and interactive learning displays.
5. Materials used should be durable, non-toxic, fire-resistant, and suitable for continuous institutional usage.
6. Classroom design should ensure proper space utilization for VR activities, seating arrangement, and device accessibility.
7. Setup should create an innovative, technology-enabled, and student-friendly educational atmosphere. | 2 | Cum | - | - |
| 1.08 | Charging Station-
1. Charging station should support simultaneous charging of multiple VR headsets and tablet devices with centralized power management.
2. System should provide minimum 10–20 output charging ports with support for VR headsets and tablet charging simultaneously.
3. Charging unit should support standard AC input power of 220V–240V, 50Hz suitable for institutional and classroom environments.
4. System should provide intelligent power distribution with overload protection, surge protection, short-circuit protection, and temperature control mechanisms.
5. Charging station should support standard VR charging interfaces with stable voltage and current output.
6. Unit should include dedicated charging docks/ports with organized cable management for efficient device handling and storage.
7. Charging solution should ensure safe, efficient, and uninterrupted charging for multiple VR devices and tablets within smart classroom infrastructure. | 2 | Cum | - | - |
| 1.09 | Information Booklet-
1. Information booklet should include detailed technical documentation regarding system architecture, device operation, software workflow, and classroom implementation procedures.
2. Booklet should contain standard operating procedures (SOPs), VR device handling instructions, charging guidelines, troubleshooting steps, and safety protocols.
3. Documentation should include graphical illustrations, labeled diagrams, connectivity workflow, and user navigation references for effective understanding.
4. Information material should provide technical specifications, software access procedures, user management guidelines, and device compatibility details.
5. Booklet should support students, teachers, and administrators with operational guidance for efficient utilization of VR and smart classroom infrastructure.
6. Printed documentation should be professionally formatted, durable, and suitable for continuous institutional reference and training purposes | 1,500 | Cum | - | - |
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